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Data tables

Farming and crops

Crops

Every seed you can plant, what it gives and the weather it needs. Growing time is real minutes at full speed in open ground; a crop stops growing below its minimum temperature, grows at full speed from its best temperature upward, and is killed by frost at or below its frost limit.

23 rows
Cucumber SeedsCucumber42 min4859 °F77 °F95 °F32 °FHighNoYes
Herb SeedsWild Herbs45 min4843 °F64 °F93 °F27 °FLowNoYes
Carrot SeedsCarrot50 min3539 °F59 °F86 °F25 °FNormalNoYes
Seed PeasPea Pods50 min3639 °F61 °F82 °F25 °FNormalNoYes
Eggplant SeedsEggplant56 min2461 °F79 °F97 °F32 °FNormalNoYes
Onion SetsOnion60 min3539 °F59 °F90 °F25 °FNormalNoYes
Seed PotatoesPotato60 min3641 °F59 °F86 °F30 °FNormalNoYes
Watermelon SeedsWatermelon64 min1264 °F82 °F100 °F32 °FHighNoYes
Chili SeedsChili Peppers65 min3654 °F75 °F97 °F32 °FNormalNoYes
Seed BarleyBarley68 min2437 °F63 °F90 °F18 °FLowNoYes
Strawberry RunnersStrawberries68 min2446 °F68 °F90 °F18 °FHighYesYes
Sunflower SeedSunflower Head68 min1246 °F75 °F97 °F28 °FLowNoYes
Berry CuttingsWild Berries70 min3641 °F64 °F93 °F5 °FNormalNoYes
Tomato SeedsTomato70 min3650 °F72 °F95 °F32 °FNormalNoYes
Corn SeedsCorn Cob75 min2450 °F75 °F100 °F32 °FHighNoYes
Cabbage SeedsCabbage80 min1239 °F59 °F82 °F21 °FNormalNoYes
Hop RhizomeHop Cones90 min2443 °F68 °F93 °F-4 °FHighYesNo
Seed WheatWheat Sheaf90 min4837 °F64 °F93 °F18 °FLowNoYes
Pumpkin SeedsPumpkin110 min1250 °F72 °F95 °F32 °FHighNoYes
Cotton SeedCotton Bolls120 min3659 °F81 °F100 °F32 °FNormalNoYes
Aloe PupAloe Leaf150 min2450 °F75 °F104 °F28 °FLowYesYes
Apple SaplingApple180 min51041 °F64 °F93 °F-13 °FNormalNoYes
Papaya SeedlingPapaya200 min3661 °F81 °F100 °F32 °FNormalYesNo

Above its heat stress temperature a crop grows at 33% speed. Frost kills a crop after 30 minutes at or below its frost limit.

A crop with a high water need grows at 50% speed while dry and withers after 8 hours without water. A crop with a low water need gets no bonus from watering and no penalty for going dry.

Crops that bear again stay in the ground after a harvest and regrow from part of the way, so the next harvest comes sooner.

A greenhouse keeps the air inside 14 °F warmer and its crops grow x1.1 faster, but no rain gets in, so you water them yourself.

Growing rules

The numbers behind watering, feeding, beds and weeds. They apply to every crop in the table above.

15 rows
Watering bonus
+35% growth for 30 minutes after watering
Rain
Rain waters every crop that is out in it, but not crops under glass
Feeding a crop
Each feeding moves the crop 20% of the way to harvest
Garden bed growth
x1.35 growth speed for crops planted in a bed or planter
Plants in open ground
12 per survivor
Plants in beds
36 per survivor
Untended crops
Anyone may harvest a crop its owner has not tended for 4 hours
Watering Can
Holds 2.6 gal, weighs 2.6 lb empty, and pours 34 fl oz on each of up to 4 crops within 5 ft 3 in
Weeds in a bed
Up to 0.5 weeds for each plant space, rounded up; beds with fewer than 3 spaces never get weeds
Weed growth
A seedling is full size in 2 hours in warm, moist soil and sets seed 3 hours later
Weed temperature
Weeds sprout from 41 °F and grow fastest from 68 °F
Weeds and crop growth
Each full-size weed within 2 ft 2 in slows a crop by 12%, down to 40% speed at worst
Weeds and watering
Each full-size weed shortens the watering bonus by 15%, down to 35% at worst
Drip line reach
A bed within 13 ft of a water store drinks from it directly; one drip line covers 33 ft and a run can be 82 ft at most
Water a crop drinks
17 fl oz (low need), 34 fl oz (normal) or 61 fl oz (high) every 2 hours at 68 °F, and 2.2% more for each degree warmer

Dirty water and river water are fine for watering crops and for a drip line.

Feeds, sprays and mulch

What you can put on a crop or a bed. A sack, bag or bottle holds several doses; each use takes one dose and the container gets lighter until it is empty.

FertilizerFeed402 oz
Moves one crop 20% of the way to harvest.
Bone MealFeed82 oz
Moves one crop 20% of the way to harvest.
CompostFeed1One shovelful
Moves one crop 20% of the way to harvest.
Vinegar Weed SprayWeed spray48 fl oz
Kills weeds under 60% of full size and burns bigger ones back to 30% of their size. No new weeds come up for 4 hours, while the crops grow at 90% speed.
Weed Killer ConcentrateWeed spray103 fl oz
Kills every weed in the bed. No new weeds come up for 12 hours, with no harm to the crops.
StrawMulch12 per bed
Cuts new weeds to 25% and makes a watering last x1.3 as long. It rots away after 12 hours.

When you carry several feeds, the one listed first is used first.

Beds and planters

Garden pieces you can build and how many plants each holds. Crops in any of them grow x1.35 faster than in open ground and can be planted closer together.

Long Planting Bed168Yes400
Raised Garden Bed158No400
Planting Frame126No350
Square Garden Bed95No350
Plank Trough Planter32Yes300
Grow Bucket10Yes120
Planter10Yes500

A greenhouse is 14 °F warmer inside than the air outside, which carries tender crops through a light frost, and adds a further x1.1 to growth.

Compost

What a compost bin takes and how much each thing is worth. Every 4 points rot down into one compost in 20 minutes, and a bin holds 40 points.

12 rows

Livestock

The animals you can keep, where they live and what they need. Water is fluid ounces for each animal every game day.

RabbitsRabbit Hutch Kit68 fl oz
24 animal-days of feed, 3.2 gal of water
Meat and pelts. A pair breeds: a litter of 3 to 6 kits arrives after about 2.0 hours and the kits are grown after about 5.5 hours.
A game day without feed or without water costs one animal.
HensHen House Kit68 fl oz
24 animal-days of feed, 3.2 gal of water
One egg from each hen every game day.
A game day without feed or without water costs one animal.
SheepRail Pen Kit668 fl oz
30 sheep-days of feed, 16 gal of water
One fleece every 48 real hours, ready to shear once it is 90% grown. A ram and a ewe in one pen have one or two lambs (twins 40% of the time) after about 19 hours, and a lamb is grown after about 39 hours.
A sheep dies after 4 game days without feed or 2 without water, and a hungry or thirsty sheep stops growing wool.
SheepSmall Pen Kit368 fl oz
30 sheep-days of feed, 16 gal of water
One fleece every 48 real hours, ready to shear once it is 90% grown. A ram and a ewe in one pen have one or two lambs (twins 40% of the time) after about 19 hours, and a lamb is grown after about 39 hours.
A sheep dies after 4 game days without feed or 2 without water, and a hungry or thirsty sheep stops growing wool.

A game day is 120 real minutes.

A live animal carried in a sack lasts 12 hours without food or water.

The open trough in a sheep pen catches 8 fl oz of rain a minute.

A loose sheep can be caught with a rope from within 8 ft 6 in. The chance is 30%, or 85% when you carry wheat, barley, oats, corn cob or apple to tempt it with.

Animal feed

What each kind of animal eats and how long one item feeds one animal, in animal-days. A day here is a game day, which is 120 real minutes. An empty cell means the animal will not eat it.

11 rows
Apple2 days0.25 days
Barley2 days1 days
Cabbage2 days0.5 days
Carrot2 days0.25 days
Corn Cob2 days0.5 days
Lettuce2 days0.25 days
Oats2 days2 days1 days
Potato2 days0.25 days
Spent Grain2 days1.5 days
Wheat2 days2 days1 days
Wild Berries2 days2 days

Rabbits and hens kept beside a pen forage for themselves and eat 50% as much.

Sheep graze 50% of their ration off the grass when it is at least 39 °F and there is no snow on the ground.

Beekeeping

How a beehive works, from the first swarm to jars of honey.

12 rows
Getting bees
An empty hive can draw a wild swarm on a warm day: about a 12% chance each game day with plenty of flowers nearby. A nucleus of bees put into the hive starts it at once.
Flying weather
Bees fly between 54 and 100 °F, from 6:00 to 20:00, and never in rain.
Forage
Crops in flower within 197 ft each add to the nectar flow. Desert country gives about 56% of the wild forage of the coast and hills.
Building up
New bees reach full strength in about 6 real hours of good foraging.
Honey
A full-strength hive caps one frame about every 6 real hours on a good flow. The hive holds 8 frames.
Swarming
When the hive is full of honey and the bees are strong, half of them swarm off. Take the honey in time.
Cold
Below 50 °F the bees cluster and eat their stores over about 12 hours. Out of stores, the bees die within about 3 hours.
Feeding
Sugar and water mixed into syrup refill 50% of the bees' stores.
Stings
Opening a live hive without a smoker gets you stung 70% of the time, or 15% when you wear a veil.
Splitting
A strong hive (at least 90% strength) can be split to fill a nucleus box. The bees live 12 hours shut in the box.
Extracting
One honey frame crushed and strained gives 2 jars of honey and 1 beeswax, and needs 2 empty bottles. It takes 12 seconds.
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