Hostile people
Hostile camps: how they see you
Armed camps shoot on sight, but only once they have noticed you. Each guard grows more aware of you from what it can see and hear. Halfway there it stops and looks your way; when it fills, the whole camp knows where you are.
| Disciplined and armored | 377 ft | 245 ft | x1.1 | 100 s | 18 s unseen | Plate carriers and combat helmets | No |
| Scavenger crew | 279 ft | 98 ft | x1 | 60 s | 14 s unseen | None | Yes |
| Hunters | 328 ft | 131 ft | x1.35 | 140 s | 25 s unseen | None | No |
They can only see you inside their cone of sight and with a clear line to you. Nobody sees through a wall or a hill.
Crouching cuts how far they see you to 60%, lying prone to 40% and keeping still to 75%. Sprinting makes you visible 30% further off, and a vehicle 60% further.
At night a light you carry, your headlights or your muzzle flash makes you as easy to see as by day, out to 525 ft.
Heavy rain hides you: up to 35% less sight range at full rain.
Gunfire and explosions send a camp to search where they came from. So do footsteps close by.
A camp that loses you searches where you were last seen, then gives up and goes back to its posts.
A camp you clear stays empty for a while, then people come back to it one at a time.
They fight each other and the infected, and the infected hunt them. Their gunfire draws the dead the same way yours does.
Hostile camps: how far they hear you
How far a guard hears you moving, before its own hearing. Hunters hear better than most.
| Sprinting | 92 ft |
| Running | 52 ft |
| Walking | 20 ft |
| Walking crouched | 8 ft 2 in |
| Driving | 180 ft |
Standing still makes no sound at all.