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Data tables

Medicine and wounds

Blood

You have about 11 pints of blood. Wounds drain it in fluid ounces a minute; what happens as it falls is below.

Full10.6 ptA healthy adult.
Dazed7.6 ptYour vision blurs and you cannot sprint.
Downed5.7 ptYou collapse and need help, or time, to get up.
Dead3.8 ptYou have bled out.

Blood comes back at 1.4 fl oz a minute while you are fed, watered and not bleeding: about 5.3 pt an hour.

A saline drip or a transfusion gives 17 fl oz at 2.8 fl oz a minute.

Wounds

Every kind of wound, worst bleeders first. Each wound is minor, moderate or severe by how hard the hit was. A dirty wound must be disinfected or it becomes infected.

14 rows
Gunshot wound4.4 fl oz/min9.9 fl oz/min17.8 fl oz/min307025%Yes55%
Entry wound. If there is no exit, the bullet is still in there.
Shrapnel3.3 fl oz/min7.7 fl oz/min13.7 fl oz/min256260%Yes80%
Metal fragments. Dig them out before you close it.
Bite2.5 fl oz/min6 fl oz/min11 fl oz/min1850100%Yes
Bleeds hard, always contaminated.
Laceration1.9 fl oz/min4.9 fl oz/min9.3 fl oz/min124035%Yes
A ragged cut. Close it or it keeps opening.
Puncture1.6 fl oz/min4.1 fl oz/min8.2 fl oz/min154550%Yes
Deep and narrow. Easy to underestimate.
Fracture0 fl oz/min0.8 fl oz/min3.8 fl oz/min307210%No
A broken bone. Splint it or it will not set.
Claw scratch0.4 fl oz/min1.1 fl oz/min2.5 fl oz/min51885%No
Shallow furrows from infected nails. Filthy.
Spontaneous bleeding0.3 fl oz/min1 fl oz/min2.2 fl oz/min2810%No
Blood seeping from the gums, the nose or skin that bruised by itself. Radiation sickness does this. Dress it and press on it.
Abrasion0.1 fl oz/min0.4 fl oz/min1 fl oz/min62060%No
Skin scraped off. Mostly a dirt problem.
Concussion0 fl oz/min0 fl oz/min0.3 fl oz/min15400%No
Your head rang. Blurred vision until it passes.
Burn0 fl oz/min0 fl oz/min0 fl oz/min206040%No
Blistered or charred skin. Cool it with burn gel, cover it with a clean dressing and keep it clean, or it goes bad.
Contusion0 fl oz/min0 fl oz/min0 fl oz/min8260%No
Bruising. Hurts, heals.
Frostbite0 fl oz/min0 fl oz/min0 fl oz/min8400%No
Frozen skin, white and waxy, then numb. Rewarm it slowly once you're out of the cold. Never rub it.
Torn stomach0 fl oz/min0 fl oz/min0 fl oz/min356030%Yes
The stomach has torn and you are bleeding inside. Someone needs to open you up with a surgical kit, or a field surgery kit, and close it.

A hit that costs less than 8 health leaves a minor wound, less than 22 a moderate one, and anything more a severe one.

Ammunition changes a gunshot wound: hollow points and soft points bleed more and stay in more often, armor-piercing rounds less. See each caliber's page.

What causes which wound

The wounds each kind of damage leaves, and how often.

14 rows
A bladeLaceration 70%, Puncture 30%
A blunt weaponContusion 70%, Fracture 20%, Laceration 10%
A bulletGunshot wound 100%
A crossbow boltPuncture 80%, Laceration 20%
A fallContusion 42%, Fracture 33%, Abrasion 25%
A round your armor stoppedContusion 92%, Fracture 8%
A vehicle crash or being run downContusion 38%, Laceration 23%, Fracture 23%, Concussion 15%
An explosionShrapnel 46%, Burn 23%, Fracture 15%, Concussion 15%
BuckshotGunshot wound 67%, Puncture 33%
FireBurn 100%
Fists and feetContusion 100%
Fragments off a bare steel plateLaceration 60%, Puncture 30%, Shrapnel 10%
HotBurn 100%
The infectedClaw scratch 70%, Bite 30%

A fall or a blunt hit to the head becomes a concussion 60% of the time.

Treatments

Everything you can do to a wound or a patient, the item it uses up, and the Medicine proficiency it needs. Hard procedures need 10 more when you do them on yourself.

22 rows
AdrenalineAdrenaline Shot2.5 s
Brings a downed survivor round, but only once they are stable: every big bleed stopped, about 101 fl oz of blood in them and a heartbeat. Given too early, their eyes flicker open, they slip back under and the dose is wasted. During CPR it helps a stopped heart start again. Races the heart.
AntibioticsAntibiotics2 s
Knocks back sepsis and wound infection at once, then helps your body fight the germs for half an hour. Old pills do less.
AntiviralAntiviral2.5 s
Pushes the Bloom back hard. A medic's skill makes it go further.
Burn GelBurn Gel3 s
Cools a burn and takes some of the pain away, and a cooled burn seals about twice as fast under its dressing.
DisinfectAlcohol3 s
Clean the wound. It burns. The alcohol keeps it clean only until it evaporates, so change the dressing or clean it again later. Strong alcohol works far better than vodka.
Herbal PoulticeHerbal Poultice4 s
Stops light bleeding and fights infection.
PainkillersPainkillers1.5 s
Dulls pain for a few minutes.
Rag dressingCloth3.5 s
Stops some bleeding. A boiled rag is clean, an ordinary one is half clean and torn clothes are filthy, and the wound under it gets as dirty as the rag is.
Remove dressing2.5 s
Take the old dressing off so a fresh one can go on. A wound that hasn't closed yet starts bleeding again.
Remove tourniquet2 s
Take the tourniquet off.
Rewarm15 s
Warm the frozen skin slowly, against your body or in warm water. Never rub it. Only once you're out of the cold: if it thaws and freezes again, you lose it.
Sterile DressingSterile Dressing4 s
Stops most bleeding and keeps the wound clean. A deep wound takes more than one before it is covered.
TourniquetTourniquet3 s
Stops all bleeding in the limb. Hurts, and the limb suffers if left on over 10 minutes.
SplintSplint7 s5
Set and brace a fracture so it can heal.
Saline dripSaline Bag6 s10
+17 fl oz of fluid over a minute. Any blood type.
SutureSuture Kit9 s10
Close a clean wound so it stops reopening and starts to heal.
Draw bloodEmpty Blood Bag10 s15
Take 15 fl oz from a healthy donor into a blood bag.
Someone else must do it
MorphineMorphine2.5 s15
Kills almost all pain. Slows the heart. Too much stops it.
Blood transfusionBlood Bag8 s20
+17 fl oz of real blood. The wrong type causes a reaction.
Field Surgery KitField Surgery Kit12 s20
A full trauma kit worked through in one go: it cleans, packs and dresses the four worst wounds with sterile dressings and runs in 8 fl oz of fluid. It will not bring a downed survivor round. Once they are stable, adrenaline does that.
Extract fragmentSurgical Tools12 s25
Dig out a lodged bullet or shrapnel.
Reset the boneSurgical Tools25 s40
Open the limb, re-break a badly set bone and set it straight. It's a fresh break afterwards and needs a splint and time. Someone else has to do it.
Someone else must do it

Drugs in your system

How long each drug works, how much pain it takes away and what it does to your heart.

Morphine8 min90%-18 bpm3
Painkillers4 min45%0 bpm
Adrenaline Shot1.5 min20%45 bpm

Going down, sepsis and the cold

The clocks that matter when things go wrong.

10 rows
Bleeding out on the ground
You have 3 minutes while you are still bleeding. Each hit from the infected takes 4 seconds off.
Stabilized
Once the bleeding is stopped you can lie for up to 10 minutes.
Getting up alone
After 60 seconds stabilized, with at least 6.3 pt of blood, you can struggle to your feet at 35% health.
No second chance
A single head hit that costs 60 health, or a fall that costs 60, kills outright.
A dirty wound
Turns infected after 15 minutes if nobody cleans it, and the infection starts to spread after another 30 minutes.
An undressed wound
Has a 2% chance each minute of picking up dirt. Being filthy yourself makes it worse.
Sepsis
Each spreading wound adds 0.72% a minute. Fever starts at 25%, delirium at 60%, and 100% is fatal.
Antibiotics
One dose takes 45% off sepsis and cleans infected wounds. With nothing spreading it falls by 1.2% a minute on its own.
A tourniquet
Is safe for 10 minutes. After that the limb takes damage, and after 20 minutes the nerves do.
Frostbite
Bare hands or feet in a bitter wind chill freeze: frostnip at once, superficial frostbite after 7 minutes, deep after 12 minutes. Deep frostbite left frozen for 20 minutes costs you fingertips or toes for good.

Lasting injuries

Injuries that stay with you, even through a respawn.

Frostbite loss0.06°3%
Fingertips or toes lost to deep frostbite. It is permanent, but you adapt and the effect halves.
Badly set break0.14°7%
A broken bone that healed without a splint, or was splinted too late. You limp or your aim drifts until someone with a surgical kit resets the bone.
Nerve damage0.08°5%
A tourniquet left on too long. A weak grip or a dragging foot that comes back over several real days.

Blood types

Every survivor has a blood type. A transfusion of the wrong type causes a reaction; saline suits everyone.

O-7%O-
O+37%O-, O+
A-6%O-, A-
A+30%O-, O+, A-, A+
B-2%O-, B-
B+10%O-, O+, B-, B+
AB-1%O-, A-, B-, AB-
AB+7%O-, O+, A-, A+, B-, B+, AB-, AB+