Emperor
A rusted in the Car / Pickup class: 4 seats, about 75 mph flat out and 15.9 gal of fuel.
At a glance
Each bar is against the best of every vehicle on the wiki.
Restoring it
- Frame tag
Frame Tag: Car / Pickup- Crafting needed
- Level 20 (tier 2)
- Engineering needed
- 15
Parts to restore it
Any garage bay restores one from a car frame tag. There is nothing to learn first.
Where to find it
No derelict one waits in the world: every one on the road was restored from a frame tag at a garage.
Fuel
- Fuel tank
- 15.9 gal
- Fuel use
- x1 a standard car
- Fuel economy
- About 25 mpg
- Range on a tank
- About 396 miles of mixed driving
- A tank at full revs
- About 52 minutes
A full tank lasts the same time in any vehicle with the same fuel use, so a bigger tank goes further. Every gas station is dry: see Fuel for siphoning, cans and homemade fuel.
Cargo, armor and upgrades
- Cargo slots
- 20
- Cargo weight
- 992 lb
- Armor levels
- 0 to 2, each soaking 14% of all damage
Upgrades it takes
Keys and starting
Hold Y to crank it. A healthy engine has a 80% chance to catch each second you hold it.
Crank for 6 seconds without a start and it floods, and it will not catch for 20 seconds.
Cranking drains the battery: under 10% the starter only clicks. A push or a jump start gets it going.
It comes with its own key, a
Vehicle Key. Anyone holding it can lock, unlock and start it, and the fob reaches 80 ft. A copy is cut at a workbench from a
Key Blank with Engineering 12 and a toolkit or pliers.
Without the key, hotwire it from the driver's seat with a
Screwdriver Set and a
Hotwire Kit. In this class 24% of the sweep catches at Engineering 0, a little more as you learn. A failed try can set off its alarm, heard about 390 ft away.
Lose it and the recovery crew tows it to a garage for 180 Scrip plus about 40 Scrip a mile.
More on cranking, stalling and crashes: Starting, stalling and crashing.