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Vehicle · Boat

Shitzu Jetmax

An offshore powerboat in the Boat class: 2 seats, about 65 mph flat out and 105.7 gal of fuel.

Boat · Offshore powerboat. Click the picture to see it full size.

At a glance

Top speed65 mph
Seats2
Range on a tankabout 923 mi
Cargo441 lb
Armornone

Each bar is against the best of every vehicle on the wiki.

Restoring it

Frame tag
Hull ID Plate
Crafting needed
Level 20 (tier 2)
Engineering needed
30

Parts to restore it

You have to learn how this body goes together before a garage will restore it. Pry the VIN plate off a derelict one with a toolkit, or tow one into a garage bay, and from then on you can build it from a boat frame tag like any other.

Where to find it

Derelict ones were left where the world ended, at this place. Pry the VIN plate, search the glovebox and trunk, or siphon what is left in the tank.

Puerto del Sol marina, south basin

Fuel

Fuel tank
105.7 gal
Fuel use
x0.43 a standard car
Fuel economy
About 9 mpg
Range on a tank
About 923 miles of mixed driving
A tank at full revs
About 121 minutes

A full tank lasts the same time in any vehicle with the same fuel use, so a bigger tank goes further. Every gas station is dry: see Fuel for siphoning, cans and homemade fuel.

Cargo, armor and upgrades

Cargo slots
12
Cargo weight
441 lb
Armor levels
None: it takes no armor panels

Keys and starting

Hold Y to crank it. A healthy engine has a 100% chance to catch each second you hold it.

Crank for 6 seconds without a start and it floods, and it will not catch for 20 seconds.

Cranking drains the battery: under 10% the starter only clicks. A push or a jump start gets it going.

It comes with its own key, a Vehicle Key. Anyone holding it can lock, unlock and start it, and the fob reaches 80 ft. A copy is cut at a workbench from a Key Blank with Engineering 12 and a toolkit or pliers.

Without the key, hotwire it from the driver's seat with a Screwdriver Set and a Hotwire Kit. In this class 26% of the sweep catches at Engineering 0, a little more as you learn. A failed try can set off its alarm, heard about 390 ft away.

Lose it and the recovery crew tows it to a garage for 320 Scrip plus about 40 Scrip a mile.

More on cranking, stalling and crashes: Starting, stalling and crashing.

Other vehicles in its class