Shitzu Jetmax
An offshore powerboat in the Boat class: 2 seats, about 65 mph flat out and 105.7 gal of fuel.
At a glance
Each bar is against the best of every vehicle on the wiki.
Restoring it
- Frame tag
Hull ID Plate- Crafting needed
- Level 20 (tier 2)
- Engineering needed
- 30
Parts to restore it
You have to learn how this body goes together before a garage will restore it. Pry the VIN plate off a derelict one with a toolkit, or tow one into a garage bay, and from then on you can build it from a boat frame tag like any other.
Where to find it
Derelict ones were left where the world ended, at this place. Pry the VIN plate, search the glovebox and trunk, or siphon what is left in the tank.
Fuel
- Fuel tank
- 105.7 gal
- Fuel use
- x0.43 a standard car
- Fuel economy
- About 9 mpg
- Range on a tank
- About 923 miles of mixed driving
- A tank at full revs
- About 121 minutes
A full tank lasts the same time in any vehicle with the same fuel use, so a bigger tank goes further. Every gas station is dry: see Fuel for siphoning, cans and homemade fuel.
Cargo, armor and upgrades
- Cargo slots
- 12
- Cargo weight
- 441 lb
- Armor levels
- None: it takes no armor panels
Keys and starting
Hold Y to crank it. A healthy engine has a 100% chance to catch each second you hold it.
Crank for 6 seconds without a start and it floods, and it will not catch for 20 seconds.
Cranking drains the battery: under 10% the starter only clicks. A push or a jump start gets it going.
It comes with its own key, a
Vehicle Key. Anyone holding it can lock, unlock and start it, and the fob reaches 80 ft. A copy is cut at a workbench from a
Key Blank with Engineering 12 and a toolkit or pliers.
Without the key, hotwire it from the driver's seat with a
Screwdriver Set and a
Hotwire Kit. In this class 26% of the sweep catches at Engineering 0, a little more as you learn. A failed try can set off its alarm, heard about 390 ft away.
Lose it and the recovery crew tows it to a garage for 320 Scrip plus about 40 Scrip a mile.
More on cranking, stalling and crashes: Starting, stalling and crashing.