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Vehicle · Armored Chassis

Vapid Carabu Field Ambulance

An armored medic truck in the Armored Chassis class: 6 seats, about 71 mph flat out and 39.6 gal of fuel.

Armored Chassis · Armored medic truck. Click the picture to see it full size.

At a glance

Top speed71 mph
Seats6
Range on a tankabout 132 mi
Cargo2,646 lb
Armor5 levels

Each bar is against the best of every vehicle on the wiki.

Restoring it

Crafting needed
Level 60 (tier 4)
Engineering needed
55

Parts to restore it

You have to learn how this body goes together before a garage will restore it. Pry the VIN plate off a derelict one with a toolkit, or tow one into a garage bay, and from then on you can build it from a armored chassis frame tag like any other.

Where to find it

Derelict ones were left where the world ended, at these places. Pry the VIN plate, search the glovebox and trunk, or siphon what is left in the tank.

Sandy Shores Medical, back lotPillbox Hill Medical

Fuel

Fuel tank
39.6 gal
Fuel use
x3 a standard car
Fuel economy
About 3 mpg
Range on a tank
About 132 miles of mixed driving
A tank at full revs
About 17 minutes

A full tank lasts the same time in any vehicle with the same fuel use, so a bigger tank goes further. Every gas station is dry: see Fuel for siphoning, cans and homemade fuel.

Cargo, armor and upgrades

Cargo slots
40
Cargo weight
2,646 lb
Armor levels
2 to 5, each soaking 14% of all damage

Upgrades it takes

Keys and starting

Hold Y to crank it. A healthy engine has a 66% chance to catch each second you hold it.

Crank for 6 seconds without a start and it floods, and it will not catch for 20 seconds.

Cranking drains the battery: under 10% the starter only clicks. A push or a jump start gets it going.

It comes with its own key, a Vehicle Key. Anyone holding it can lock, unlock and start it, and the fob reaches 80 ft. A copy is cut at a workbench from a Key Blank with Engineering 12 and a toolkit or pliers.

Without the key, hotwire it from the driver's seat with a Screwdriver Set and a Hotwire Kit. In this class 15% of the sweep catches at Engineering 0, a little more as you learn. A failed try can set off its alarm, heard about 390 ft away.

Lose it and the recovery crew tows it to a garage for 420 Scrip plus about 40 Scrip a mile.

More on cranking, stalling and crashes: Starting, stalling and crashing.

Other vehicles in its class