
Factions
Every group still standing has its own answer to one question: what do we owe each other? They hold real ground, they trade and raid on their own, and they remember what you did. This page tells you what any newcomer hears about them. The rest you learn by meeting them.
The quieter powers
How they see you
Each faction keeps six private feelings about your survivor: trust, respect, fear, hate, debt and how well known you are. You never see a number. You see how they treat you.
The words they use
any feeling past 30What moves it
with that faction| You | Them | Their enemies |
|---|---|---|
| Deliver a contract ("Ask what they need") | trust +6 owed +8 respect +2 | none |
| Trade with their people | trust +1 once per 15 min | none |
| Kill one of their people | hate +8 fear +4 trust −6 | respect +2 |
| Wreck their fuel tanks | hate +15 60% of their fuel | respect +4 |
| Shoot at their people | hostile 20 min | none |
What it does to prices
at their traders| Standing | You buy | They pay |
|---|---|---|
| Trusted | −8% | +5% |
| Respected | −4% | +2% |
| Owed | −5% | none |
| Feared (only some dealers) | −5% | none |
| Trusted by their enemy | +8% | none |
| Hated | They won't deal with you | |
Standing and Honor together never take a price below 70% or above 145% of the going rate.
Honor
what other survivors knowWho stands with whom
Who trades with whom, who's at war and who answers to someone else isn't written down anywhere you can read from here. You find out on the road, at their counters and on their radio bands. Factions drift back toward their old terms over time, unless somebody gives them a reason not to.