On the radio
A handheld radio is the second thing every survivor should find, after water. People talk on it, trade on it, call for help on it, and some of what you hear is a lie. What goes out on the air is heard in game, not read here: this page only knows the frequencies every new survivor is told about and, signed in, the ones your survivor has found.
What your survivor has heard
Checking your account...
Frequencies you know
| Freq | Station | How you know it | You need |
|---|
There are other stations, some of them encrypted and some a very long way off. You find them by turning the dial in game.
Batteries
A radio drains 1% a minute while it's on, so a fresh cell gives you about a hundred minutes. Turn it off when you're walking.
Parts
An extended antenna opens shortwave. A signal decoder reads encrypted traffic. Use the part with a radio in your pack to fit it.
Distress calls
Every 12 to 22 minutes someone calls on 121.5 from contested ground. The call stays open for 20 minutes. Get there, get them out, and everyone who helped is paid.
Who to believe
Every voice on the air has a track record, and some lie on purpose. What you hear goes into your signal log, and when you go and check, you learn who to trust.